Is there a way to calculate the length of a string in pixels, given a certain java.awt.Font
object, that does not use any GUI components?

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See also [this answer](http://stackoverflow.com/questions/6295084/cut-out-image-in-shape-of-text/6296381#6296381) for using a `GlyphVector`. It puts the final image in a GUI, but that is just to display it. – Andrew Thompson Nov 12 '12 at 14:54
4 Answers
that does not use any GUI components?
It depends on what you mean here. I'm assuming you mean you want to do it without receiving a HeadlessException
.
The best way is with a BufferedImage
. AFAIK, this won't throw a HeadlessException
:
Font font = ... ;
BufferedImage img = new BufferedImage(1, 1, BufferedImage.TYPE_INT_ARGB);
FontMetrics fm = img.getGraphics().getFontMetrics(font);
int width = fm.stringWidth("Your string");
Other than using something like this, I don't think you can. You need a graphics context in order to create a FontMetrics
and give you font size information.

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You can use the Graphics2D
object to get the font bounds (including the width):
Graphics2D g2d = ...
Font font = ...
Rectangle2D f = font.getStringBounds("hello world!", g2d.getFontRenderContext());
But that depends on how you will get the Graphics2D
object (for example from an Image
).

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I agree, but the specific need to do it WITHOUT GUI components would imply awt in general, otherwise the requirement makes little sense. – Link19 Nov 12 '12 at 14:53
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@GlenLamb I don't understand what you are getting at. The `Graphics2D` might be obtained from something like `img.getGraphics()` (or rather `img.createGraphics()`) in Brian's code. – Andrew Thompson Nov 12 '12 at 14:56
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@dacwe why would you specify "without GUI components" unless there was a need to avoid awt Graphics2d? Since that is pretty much how you would do it, even if you were using GUI. – Link19 Nov 12 '12 at 14:58
This gives the output of (137.0, 15.09375) for me. I have no idea what the units are, but it certainly looks proportionally correct and doesn't use Graphics2D directly.
Font f = new Font("Ariel", Font.PLAIN, 12);
Rectangle2D r = f.getStringBounds("Hello World! Hello World!", new FontRenderContext(null, RenderingHints.VALUE_TEXT_ANTIALIAS_DEFAULT, RenderingHints.VALUE_FRACTIONALMETRICS_DEFAULT));
System.out.println("(" + r.getWidth() + ", " + r.getHeight() + ")");

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I needed to get length and width of a string before paintComponent was called so I could size the enclosing panel to the text dimensions. None of these techniques provided a sufficiently width and I did not have a Graphics object available. I resolved the issue by setting my font to "Monospaced".

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