I overloaded my class' () operator to use it as a sort comparer function. When using std::sort(), it for some reason calls the the class' destructor a bunch of times (dependant on the amount of entries in the vector, apparently). I've described more in ~RANK().
#include <stdio.h>
#include <stdlib.h>
#include <vector>
#include <algorithm>
class RANK
{
struct COMBO
{
int x;
};
std::vector<COMBO *> data;
public:
RANK()
{
printf("RANK()\n");
}
~RANK()
{
printf("~RANK()\n");
/*
* Here is the problem.
* Since my vector consists of pointers to COMBO objects,
* I delete them upon RANK object's destruction. However,
* std::sort() calls RANK's destructor many times and
* throws some runtime error, unless commented out.
*/
//for (unsigned int i = 0, n = data.size(); i < n; i++)
// delete data[i];
}
void Add(int x)
{
COMBO *combo = new COMBO();
combo->x = x;
data.push_back(combo);
}
unsigned int Size()
{
return data.size();
}
void Sort()
{
std::sort(data.begin(), data.end(), *this);
}
int operator[](unsigned int pos)
{
return data[pos]->x;
}
bool operator()(COMBO *combo1, COMBO *combo2)
{
return combo1->x > combo2->x;
}
};
int main()
{
RANK rank;
rank.Add(1337);
rank.Add(9001);
rank.Sort();
for (unsigned int i = 0, n = rank.Size(); i < n; i++)
printf("%d ", rank[i]);
printf("\n");
system("pause");
return 0;
}
The output (with commented destructor):
RANK()
~RANK()
~RANK()
~RANK()
~RANK()
~RANK()
9001 1337