I am working on a multiplayer HTML5 game that makes use of jQuery to poll a server for game state. At present, I'm querying the server with a .ajax call every 2000ms, to give the impression of real-time updates. I'm really not pushing too much data through...mainly just x/y position and a few character attributes...with only a few players being alive in my game instance.
The server itself is a shared-hosting server, and I'd like to try and keep my CPU hits as low as possible as I develop this game (and move it to something a bit higher-powered in the future).
Here is my current method of polling the server for data. Any and all suggestions are welcome, as server loading is kind of a new area for me.
$.ajax({
type:'GET',
url:"controller.php?a=player-info",
dataType:'json',
success: function(data){
//parse data
}
});
....
setInterval(getPlayerInfo,2000);
One thing I should mention is that, since this is on a shared server, I cannot have free-running processes to open connections to (i.e. Node.js).