So typically on storyboard, you assign an imageview with the image you want (foo.png) and then the phones automatically upsize to the retina version if one is on the iPhone 4 or 4s (foo@2x.png).
The question is, how do you get an image to display properly on a 4'' iPhone 5? It is all out of whack when I try it in the simulator and Apple has yet to address this situation with a simple solution as they did with the Retina display of the iPhone 4's. Any help? Thanks!