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I'm trying to display my scene with an orthogonal projection, with position 0,0 in the lower left corner of the screen. So far I have gotten an orthogonal projection to work, but when I've tried to move the origin (with glViewport) I only get a quarter of the screen rendering.

Here's my code

http://pastebin.com/BUSuy9fs

Can anyone help?

Shootfast
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