I have been working on a PhoneGap plugin to enable WebGL, intended for publishing HTML5 games to mobile. It's called WebGLGap. However, PhoneGap's way of calling plugin code (via exec) typically involves stringifying all the parameters to JSON, then parsing it on the other side again. According to this question, this has not changed even in PhoneGap 2.2 which was advertised as having a faster bridge. For something like WebGL, this is absolutely untenable and kills performance (<10 FPS) even for simple demos. This is because in many cases, especially 2D games, every frame must transmit a large block of JSON data representing all the WebGL commands to run. This includes all vertex data - imagine a huge string of "0.959455, 0.959595, 0.588575, 0.585858..." etc every frame.
Obviously stringifying and parsing is an unnecessary and inefficient step, but I'm struggling to find a way to pass the JSON data from JS to native which avoids that. Ideally this should work on both Android and iOS, but I'm happy to stick to an Android-only solution for now. Does anyone have any ideas about the most efficient way to do this?