I heard using CCBatchNode is way better for performances in Cocos2d. I have troubles understanding how it works. I have several subclasses of CCSprite that represent the objects in my game. So far I initialise them with the spriteWithFile:
method.
I have now a spritesheet containing all my sprites (along with its plist file). How should I use it so I can beneficiate of the "single openGL draw call" ?
If I initialise my sprites by getting back a frame within the CCBatchNode will it works ?
Anyway, I have a bad time understanding CCBatchNode, some help will be great !
Regards