If you have memory constraints, or you want a generic approach, read bytes into a buffer from one file pointer, make changes, and write out the buffer to a second file pointer when the buffer is full. If you reach EOF on the first pointer, make your changes and just flush whatever is in the buffer to the output pointer. If you intend to replace the original file, copy the output file to the input file and remove the output file. This "atomic" approach lets you check that the copy operation took place correctly before deleting anything.
For example, to deal with generically copying over any number of bytes, say, 1 MiB at a time:
#define COPY_BUFFER_MAXSIZE 1048576
/* ... */
unsigned char *buffer = NULL;
buffer = malloc(COPY_BUFFER_MAXSIZE);
if (!buffer)
exit(-1);
FILE *inFp = fopen(inFilename, "r");
fseek(inFp, 0, SEEK_END);
uint64_t fileSize = ftell(inFp);
rewind(inFp);
FILE *outFp = stdout; /* change this if you don't want to write to standard output */
uint64_t outFileSizeCounter = fileSize;
/* we fread() bytes from inFp in COPY_BUFFER_MAXSIZE increments, until there is nothing left to fread() */
do {
if (outFileSizeCounter > COPY_BUFFER_MAXSIZE) {
fread(buffer, 1, (size_t) COPY_BUFFER_MAXSIZE, inFp);
/* -- make changes to buffer contents at this stage
-- if you resize the buffer, then copy the buffer and
change the following statement to fwrite() the number of
bytes in the copy of the buffer */
fwrite(buffer, 1, (size_t) COPY_BUFFER_MAXSIZE, outFp);
outFileSizeCounter -= COPY_BUFFER_MAXSIZE;
}
else {
fread(buffer, 1, (size_t) outFileSizeCounter, inFp);
/* -- make changes to buffer contents at this stage
-- again, make a copy of buffer if it needs resizing,
and adjust the fwrite() statement to change the number
of bytes that need writing */
fwrite(buffer, 1, (size_t) outFileSizeCounter, outFp);
outFileSizeCounter = 0ULL;
}
} while (outFileSizeCounter > 0);
free(buffer);
An efficient way to deal with a resized buffer is to keep a second pointer, say, unsigned char *copyBuffer
, which is realloc()
-ed to twice the size, if necessary, to deal with accumulated edits. That way, you keep expensive realloc()
calls to a minimum.
Not sure why this got downvoted, but it's a pretty solid approach for doing things with a generic amount of data. Hope this helps someone who comes across this question, in any case.