Suppose we have the following:
class StringClass
{
public:
...
void someProcessing( );
...
StringClass& operator=(const StringClass& rtSide);
...
private:
char *a;//Dynamic array for characters in the string
int capacity;//size of dynamic array a
int length;//Number of characters in a
};
StringClass& StringClass::operator=(const StringClass& rtSide)
{
capacity = rtSide.capacity;
length = rtSide.length;
delete [] a;
a = new char[capacity];
for (int i = 0; i < length; i++)
a[i] = rtSide.a[i];
return *this;
}
My question is: why does this implementation of overloading the assignment operator cause problems when we try to assign an object to itself like:
StringClass s;
s = s;
The textbook I'm reading (Absolute C++) says that after delete [] a;
"The pointer s.a is then undefined. The assignment operator has corrupted the object s and this run of the program is probably ruined."
Why has the operator corrupted s? If we're reinitalizing s.a right after we delete it, why does this cause such a problem in the program that we have to redefine the function as:
StringClass& StringClass::operator=(const StringClass& rtSide)
{
if (this == &rtSide)
//if the right side is the same as the left side
{
return *this;
}
else
{
capacity = rtSide.capacity;
length = rtSide.length;
delete [] a;
a = new char[capacity];
for (int i = 0; i < length; i++)
a[i] = rtSide.a[i];
return *this;
}
}