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An instruction where i create an object is being ignored for some reason for a project of a game im trying to make.
The project is is just being started, i have no idea why is happening.
Im using netbeans as ide, g++ as the compiler and the OS is ubuntu 12.10.
the code where this is happening is this:
#include "Vector.h"
#include"Motor.h"
int main(int argc, char** argv)
{
Motor m1();
return 0;
}
when i put a break point on "Motor m1();" and hit debug the arrow jumps to the return instruction after it and the constructor of the object is not executed
the code for Motor is this:
#include "Motor.h"
Motor::Motor() {
SDL_Init(SDL_INIT_EVERYTHING);
pantalla=NULL;
pantalla=SDL_SetVideoMode(800,600,32,SDL_SWSURFACE);
SDL_Delay(2000);
}
Motor::~Motor() {
SDL_Quit();
}
the "SDL_Delay(2000)" is there for testing purposes.
Why is this happening?