I have a thread which blocks until data is received from a system resources such as a USB device. I chose this model because the amount of data may vary, and data may be received at any time. Upon exiting the application, I get the message “QThread: Destroyed while thread is still running”. How should I go about closing these threads?
I’ve looked at other problems/solutions such as:
- http://www.qtcentre.org/threads/14429-Loop-inside-Qthread-causes-quot-QThread-Destroyed-while-thread-is-still-running-quot
- http://www.qtcentre.org/threads/6211-QThread-Destroyed-while-thread-is-still-running
The first solution involves using a flag (included in my code) however my thread will never reach the flag check. The second solution uses QWaitCondition but seem to be along the same lines as the first.
I’ve included a stripped down version of the code below. The system calls WaitForSingleObject() is a substitute for what I actually use (GetOverlappedResult()).
#ifndef CONTROLLER_H
#define CONTROLLER_H
#include <QObject>
#include <QThread>
#include <QReadWriteLock>
#include <QDebug>
#ifdef Q_OS_WIN
#include <windows.h>
#endif // Q_OS_WIN
#ifdef Q_OS_LINUX
#include <unistd.h>
#endif // Q_OS_LINUX
////////////////////////////////////////////////
//
// Worker Object
//
////////////////////////////////////////////////
class Worker : public QObject {
Q_OBJECT
public:
QReadWriteLock lock;
bool running;
public slots:
void loop() {
qDebug() << "entering the loop";
bool _running;
forever {
lock.lockForRead();
_running = running;
lock.unlock();
if (!_running) return;
qDebug() << "loop iteration";
#ifdef Q_OS_WIN
HANDLE event = CreateEvent(NULL, FALSE, FALSE, NULL);
WaitForSingleObject(event, INFINITE);
#endif // Q_OS_WIN
#ifdef Q_OS_LINUX
read(0, 0, 1);
#endif // Q_OS_LINUX
}
}
};
////////////////////////////////////////////////
//
// Controller
//
////////////////////////////////////////////////
class Controller {
public:
Controller() {
myWorker.connect(&myThread, SIGNAL(started()), &myWorker, SLOT(loop()));
myWorker.moveToThread(&myThread);
myThread.start();
}
~Controller() {
// Safely close threads
myWorker.lock.lockForWrite();
myWorker.running = false;
myWorker.lock.unlock();
myThread.quit();
//myThread.wait();
//myThread.exit();
//myThread.terminate();
}
private:
QThread myThread;
Worker myWorker;
};
#endif // CONTROLLER_H