Got really stuck, need some advise or real examples.
1) I have boost::thread vector producer thread (data arrives fast ~ 100 samples per second) 2) I want QMathGL to paint data as it arrives 3) I don't want my Qt gui freeze
I tried to move QMathGL::update() to separate thread - Qt argues that QPixmap not allowed in separate thread.
What should i try, Without modifying QMathGL?
Only thing comes in mind to repaint on timer (fps?), but i don't like this solution, please tell me if i am wrong.