If you set BitsPerPixel="32" in WMAppManifest.xml file you will have 32 bits colour depth in application. The thing is that low cost devices are always using 16 bits, so images bacome choppy. I want to determine what value of BitsPerPixel is used in application. How to do that?
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You can get the current SurfaceFormat
from the GraphicsDevice
like this:
// XNA
game.GraphicsDevice.DisplayMode.Format;
// Silverlight
page.SharedGraphicsDeviceManager.Current.GraphicsDevice.DisplayMode.Format;
This returns SurfaceFormat.Bgr565
for 16-bit color depth and SurfaceFormat.Color
for 32-bit color depth.

Mika Haarahiltunen
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