I have time consuming image loading (image is big), also some operations on it are done when loading. I do not want to block application GUI.
My idea is to load image in another thread, emit signal that image is loaded and then redraw view with this image.
My approach:
void Window::loadImage()
{
ImageLoader* loaderThread = new ImageLoader();
connect(loaderThread,SIGNAL(imageLoaded()),this,SLOT(imageLoadingFinished());
loaderThread->loadImage(m_image, m_imagesContainer, m_path);
}
void Window::imageLoadingFinished()
{
m_imagesContainer->addImage(m_image);
redrawView();
}
class ImageLoader : public QThread
{
Q_OBJECT
public:
ImageLoader(QObject *parent = 0) : m_image(NULL), m_container(NULL)
void loadImage(Image* img, Container* cont, std::string path)
{
m_image = img;
m_container = cont;
...
start();
}
signals:
void imageLoaded();
protected:
void run()
{
//loading image and operations on it
emit imageLoaded();
}
protected:
Image* m_image;
Container* m_container;
}
I was basing on quedcustomtype
example from Qt writing this code. When googling and searching in stackoverflow I've also find out that subclassing QThread
is not a good idea.
So the question is what is the correct way to do it? As I said I want non blocking GUI, loading and operations done in another thread and signal which says loading is finished. After signal is emited view should be redrawn. I don't know much about multithreading however think to understand or have sufficient knowledge to understand basic ideas.