As stated, a bitmap file won't necessarily have a palette. Indeed, modern color files with more than 256 colors are unlikely to (but still can (I think)) use a palette. Instead, the color information comes from the pixel values themselves (rather than pointing to a palette table)
I found the following code from ( http://social.msdn.microsoft.com/Forums/en-US/netfxbcl/thread/4a10d440-707f-48d7-865b-1d8804faf649/). I've not tested it (although the author states "tested in VS 2008 c# with .net 3.5").
It seems to handle the shrinking down the number of colors automatically...
[System.Runtime.InteropServices.DllImport("user32.dll")]
extern static bool DestroyIcon(IntPtr handle);
private void buttonConvert2Ico_Click(object sender, EventArgs e)
{
OpenFileDialog openFileDialog1 = new OpenFileDialog
openFileDialog1.InitialDirectory = "C:\\Data\\\" ;
openFileDialog1.Filter = "BitMap(*.bmp)|*.bmp" ;
openFileDialog1.FilterIndex = 2 ;
openFileDialog1.RestoreDirectory = true ;
if(openFileDialog1.ShowDialog() == DialogResult.OK)
{
try
{
string sFn = openFileDialog1.FileName;
MessageBox.Show("Filename=" + sFn);
string destFileName = sFn.Substring(0, sFn.Length -3) +"ico";
// Create a Bitmap object from an image file.
Bitmap bmp = new Bitmap(sFn);
// Get an Hicon for myBitmap.
IntPtr Hicon = bmp.GetHicon();
// Create a new icon from the handle.
Icon newIcon = Icon.FromHandle(Hicon);
//Write Icon to File Stream
System.IO.FileStream fs = new System.IO.FileStream(destFileName, System.IO.FileMode.OpenOrCreate);
newIcon.Save(fs);
fs.Close();
DestroyIcon(Hicon);
setStatus("Created icon From=" + sFn + ", into " + destFileName);
}
catch (Exception ex)
{
MessageBox.Show("Error: Could not read/write file. Original error: " + ex.Message);
}
}
}