I wrote a Ray Tracer for an assignment this past semester and wanted to keep working on it. There were 5 kinds of materials (for objects) in the assignment and we were given their ambient, diffuse, specular, and shininess values. I'm having a hard time finding a list of these values to create new materials online (one that also included indices of refraction would be fantastic) and was wondering if anyone knew of a good resource for this.
This is the best one I have found so far but it doesn't have that many materials and the materials that have indices of refraction don't have the other values I mentioned above: http://www.nicoptere.net/dump/materials.html
I have never done refraction for a Ray Tracer (planning on learning it for fun), any general advice would be welcome.