Here is my code:
public class UserPreferences
{
/// <summary>
/// The EMail signature.
/// </summary>
[UserPreferenceProperty(Category = "Email", DefaultValue = "My default value")]
public static string Signature
{
get
{
return UserPreferenceManager.GetValue();
}
set
{
UserPreferenceManager.SetValue(value);
}
}
}
public static string GetValue()
{
if (((VTXPrincipal)Thread.CurrentPrincipal).VTXIdentity.OperatorID == null)
{
throw new Exception("Missing Operator ID");
}
string value = string.Empty;
var frame = new StackFrame(1); ***** <------ problem here.....
var property = frame.GetMethod();
var propertyname = property.Name.Split('_')[1];
var type = property.DeclaringType; ***** <------ problem here.....
if (type != null)
{
var userPreference = typeof(UserPreferences).GetProperty(propertyname).GetCustomAttributes(true).FirstOrDefault() as UserPreferencePropertyAttribute;
if (userPreference != null)
{
string category = userPreference.Category;
string description = propertyname;
value = GetValue(category, description, ((VTXPrincipal)Thread.CurrentPrincipal).VTXIdentity.OperatorID);
if (value == null)
{
// always return something
return userPreference.DefaultValue;
}
}
else
{
throw new Exception("Missing User Preference");
}
}
return value;
}
Inside the GetValue method, StackFrame works differently in release mode vs. debug mode.
In debug mode, I correctly get the property name as signature
But in Release mode, property name is GetUserPreferenceValueTest because this is the test method that makes the calls as clients.
There fore my code works in debug mode but fails in release mode.
Q. How can I use StackFrame properly so it works in Debug vs. Release modes.
Q. Is there any other way to get calling property name and related information at run time?