How I can disappear numeric keyboard in iPhone because there is no return key in it, which implies it is not going to respond to
- (BOOL)textFieldShouldReturn:(UITextField *)textField
How I can disappear numeric keyboard in iPhone because there is no return key in it, which implies it is not going to respond to
- (BOOL)textFieldShouldReturn:(UITextField *)textField
Use resignFirstResponder in touchesBegan, like so:
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch * touch = [touches anyObject];
if(touch.phase == UITouchPhaseBegan) {
[self.myTextField resignFirstResponder];
}
}
You may need to call this on multiple text fields if you're not sure where the focus is currently located; I haven't tested that case.
Additionally, in Interface Builder, you'll need to enable the "User Interaction Enabled" checkbox for the view, or programatically use:
myView.userInteractionEnabled = YES;
Here's the answer..
-(void) touchesBegan :(NSSet *) touches withEvent:(UIEvent *)event
{
//[URL resignFirstResponder];
//[Password resignFirstResponder];
[speedField resignFirstResponder];
[super touchesBegan:touches withEvent:event ];
}
Try this:
[theTextField resignFirstResponder];
Why not to use "Numbers and Punctuation" keyboard instead of "Numeric"? It will save your time
Here you go. Extend your UIViewController Class with this. But how do we know it is the done button? Adding Done Button to Only Number Pad Keyboard on iPhone
//
// UIViewController+NumPadReturn.m
// iGenerateRandomNumbers
//
// Created by on 12/4/10.
// Copyright 2010 __MyCompanyName__. All rights reserved.
//
#import "UIViewController+NumPadReturn.h"
@implementation UIViewController (NumPadReturn)
-(void) viewDidLoad{
// add observer for the respective notifications (depending on the os version)
if ([[[UIDevice currentDevice] systemVersion] floatValue] >= 3.2) {
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(keyboardDidShow:)
name:UIKeyboardDidShowNotification
object:nil];
} else {
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(keyboardWillShow:)
name:UIKeyboardWillShowNotification
object:nil];
}
}
- (void)keyboardWillShow:(NSNotification *)note {
// if clause is just an additional precaution, you could also dismiss it
if ([[[UIDevice currentDevice] systemVersion] floatValue] < 3.2) {
[self addButtonToKeyboard];
}
}
- (void)keyboardDidShow:(NSNotification *)note {
// if clause is just an additional precaution, you could also dismiss it
if ([[[UIDevice currentDevice] systemVersion] floatValue] >= 3.2) {
[self addButtonToKeyboard];
}
}
- (void)addButtonToKeyboard {
// create custom button
UIButton *doneButton = [UIButton buttonWithType:UIButtonTypeCustom];
doneButton.frame = CGRectMake(0, 163, 106, 53);
doneButton.adjustsImageWhenHighlighted = NO;
if ([[[UIDevice currentDevice] systemVersion] floatValue] >= 3.0) {
[doneButton setImage:[UIImage imageNamed:@"DoneUp3.png"] forState:UIControlStateNormal];
[doneButton setImage:[UIImage imageNamed:@"DoneDown3.png"] forState:UIControlStateHighlighted];
} else {
[doneButton setImage:[UIImage imageNamed:@"DoneUp.png"] forState:UIControlStateNormal];
[doneButton setImage:[UIImage imageNamed:@"DoneDown.png"] forState:UIControlStateHighlighted];
}
[doneButton addTarget:self action:@selector(doneButton:) forControlEvents:UIControlEventTouchUpInside];
// locate keyboard view
UIWindow* tempWindow = [[[UIApplication sharedApplication] windows] objectAtIndex:1];
UIView* keyboard;
for(int i=0; i<[tempWindow.subviews count]; i++) {
keyboard = [tempWindow.subviews objectAtIndex:i];
// keyboard found, add the button
if ([[[UIDevice currentDevice] systemVersion] floatValue] >= 3.2) {
if([[keyboard description] hasPrefix:@"<UIPeripheralHost"] == YES)
[keyboard addSubview:doneButton];
} else {
if([[keyboard description] hasPrefix:@"<UIKeyboard"] == YES)
[keyboard addSubview:doneButton];
}
}
}
- (void)doneButton:(id)sender {
NSLog(@"doneButton");
[self.view endEditing:TRUE];
}