I have a simple question. I'm using FTGL library for drawing my PixmapFont
in my game application. My question is - is it possible to use glScalef()
to scale raster font, or not? From what I understand, if I have to use glRasterPos()
instead of glTranslatef()
it also probably considers glScalef()
function? But if so, isn't there any way of scaling this font?
This is what I need scaling for:
I can change it's size, by simply putting this:
font->FaceSize(12);
But it gives me blurry effect for such small font. From what I've read somewhere, it is good to render font with larger size - e.g. 72 - and then to scale it down, because it gives better results.