I am writing a non-blocking chat server, so far the server works fine, but I can't figure out how to correct for partial sends if they happen. The send(int, char*, int); function always returns 0 on a success and -1 on a failed send. Every doc/man page I have read says it should return the number of bytes actually feed to the network buffer. I have checked to be sure that I can send to the server and recv back the data repeatedly without problem.
This is the function I use to call the send. I both tried to print the return data to the console first, then tried line breaking on the return ReturnValue; while debugging. Same result, ReturnValue is always 0 or -1;
int Connection::Transmit(string MessageToSend)
{
// check for send attempts on a closed socket
// return if it happens.
if(this->Socket_Filedescriptor == -1)
return -1;
// Send a message to the client on the other end
// note, the last parameter is a flag bit which
// is used for declaring out of bound data transmissions.
ReturnValue = send(Socket_Filedescriptor,
MessageToSend.c_str(),
MessageToSend.length(),
0);
return ReturnValue;
}