I'm currently learning how to load and use images in openGL. I tried many examples of several tutorials. Many of the tutorials use a function: LoadBMP or something. This function was not declared by the headers I use.
Do you need an appart header for the function wich loads an image? I looked at the openGL wikipedia, and they say that there exists 3 such headers.
Or do I have it wrong? Do you need openGL 3.0 or higher to load images?