I am putting together a slideshow program that will measure a user's time spent on each slide. The slideshow goes through several different magic tricks. Each trick is shown twice. Interim images are shown between the repetition. Transition images are shown between each trick.
On the first repetition of a trick the JPanel color flashes on the screen after a click before the next image is shown. This doesn't happen during the second repetition of the same trick. It's possible that the image is taking too long to load.
Is there an easy way to pre-load the images so that there isn't a delay the first time through?
NOTE: Original code deleted.
EDIT 1/10/2013: This code now works on slower machines. trashgod's second addendum helped the most. The mouseClick control structure periodically asks SwingWorker classes to load 40 images or less of the current trick while also setting the used images to null. I have simplified my code down for this to just two Image[]s and added a main method so it stands alone. Images are still required to run though. This is now pretty bare bones code, and if you're trying to make a slideshow with a lot of images I think it would be a good place to start.
NOTE: I think I figured out how to properly implement SwingWorker while still using multiple Image[]s. trashgod and kleopatra is this implementation in-line with what you were suggesting? I didn't end up using publish and process since I couldn't figure out how to get that to work appropriately with an indexed array, but because the StringWorker doesn't load all images in the array (only 40), and the code calls StringWorker every 20 images, there should be a pretty good buffer.
EDIT 1/10/2013 Changed out MouseListener by instead extending MouseAdapter on my Mouse class. Also fixed my paintComponent method to include a call to super.paintComponent(g). Added publish/process methods to my SwingWorker class ImageWorker. Added a wrapper class, ArrayWrapper to allow passing imageArray[i] and its corresponding index int i with publish to process.
package slideshow3;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.MouseEvent;
import java.awt.event.MouseAdapter;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
import java.util.List;
public class SlideShow3 extends JFrame
{
//screenImage will be replaced with each new slide
private Image screenImage;
private int width;
private int height;
//Create panel for displaying images using paintComponent()
private SlideShow3.PaintPanel mainImagePanel;
//Used for keybinding
private Action escapeAction;
//Image array variables for each trick
private Image[] handCuffs; //h
private Image[] cups; //c
//Used to step through the trick arrays one image at a time
private int h = 0;
private int c = 0;
//Used by timeStamp() for documenting time per slide
private long time0 = 0;
private long time1;
public SlideShow3()
{
super();
//Create instance of each Image array
handCuffs = new Image[50];
cups = new Image[176];
//start(handCuffsString);
start("handCuffs");
try
{
screenImage = ImageIO.read(new File("images/begin1.jpg"));
}
catch (IOException nm)
{
System.out.println("begin");
System.out.println(nm.getMessage());
System.exit(0);
}
/******************************************
* Removes window framing. The next line sets fullscreen mode.
* Once fullscreen is set width and height are determined for the window
******************************************/
this.setUndecorated(true);
GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice().setFullScreenWindow(this);
width = this.getWidth();
height = this.getHeight();
//Mouse click binding to slide advance control structure
addMouseListener(new Mouse());
//Create panel so that I can use key binding which requires JComponent
mainImagePanel = new PaintPanel();
add(mainImagePanel);
/******************************************
* Key Binding
* ESC will exit the slideshow
******************************************/
// Key bound AbstractAction items
escapeAction = new EscapeAction();
// Gets the mainImagePanel InputMap and pairs the key to the action
mainImagePanel.getInputMap().put(KeyStroke.getKeyStroke("ESCAPE"), "doEscapeAction");
// This line pairs the AbstractAction enterAction to the action "doEnterAction"
mainImagePanel.getActionMap().put("doEscapeAction", escapeAction);
/******************************************
* End Key Binding
******************************************/
}
public static void main(String[] args)
{
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run()
{
SlideShow3 show = new SlideShow3();
show.setVisible(true);
}
});
}
//This method executes a specific SwingWorker class to preload images
public void start(String e)
{
if(e.equals("handCuffs"))
{
new ImageWorker(handCuffs.length, h, e).execute();
}
else if(e.equals("cups"))
{
new ImageWorker(cups.length, c, e).execute();
}
}
//Stretches and displays images in fullscreen window
private class PaintPanel extends JPanel
{
@Override
public void paintComponent(Graphics g)
{
if(screenImage != null)
{
super.paintComponent(g);
g.drawImage(screenImage, 0, 0, width, height, this);
}
}
}
/******************************************
* The following SwingWorker class Pre-loads all necessary images.
******************************************/
private class ArrayWrapper
{
private int i;
private Image image;
public ArrayWrapper(Image image, int i)
{
this.i = i;
this.image = image;
}
public int getIndex()
{
return i;
}
public Image getImage()
{
return image;
}
}
private class ImageWorker extends SwingWorker<Image[], ArrayWrapper>
{
private int currentPosition;
private int arraySize;
private String trickName;
private Image[] imageArray;
public ImageWorker(int arraySize, int currentPosition, String trick)
{
super();
this.currentPosition = currentPosition;
this.arraySize = arraySize;
this.trickName = trick;
}
@Override
public Image[] doInBackground()
{
imageArray = new Image[arraySize];
for(int i = currentPosition; i < currentPosition+40 && i < arraySize; i++)
{
try
{
imageArray[i] = ImageIO.read(new File("images/" + trickName + (i+1) + ".jpg"));
ArrayWrapper wrapArray = new ArrayWrapper(imageArray[i], i);
publish(wrapArray);
}
catch (IOException e)
{
System.out.println(trickName);
System.out.println(e.getMessage());
System.exit(0);
}
}
return imageArray;
}
@Override
public void process(List<ArrayWrapper> chunks)
{
for(ArrayWrapper element: chunks)
{
if(trickName.equals("handCuffs"))
{
handCuffs[element.getIndex()] = element.getImage();
}
else if(trickName.equals("cups"))
{
cups[element.getIndex()] = element.getImage();
}
}
}
@Override
public void done()
{
try
{
if(trickName.equals("handCuffs"))
{
handCuffs = get();
}
else if(trickName.equals("cups"))
{
cups = get();
}
}
catch(InterruptedException ignore){}
catch(java.util.concurrent.ExecutionException e)
{
String why = null;
Throwable cause = e.getCause();
if(cause != null)
{
why = cause.getMessage();
}
else
{
why = e.getMessage();
}
System.err.println("Error retrieving file: " + why);
}
}
}
/******************************************
* End SwingWorker Pre-Loading Classes
******************************************/
//Prints out time spent on each slide
public void timeStamp()
{
time1 = System.currentTimeMillis();
if(time0 != 0)
{
System.out.println(time1 - time0);
}
time0 = System.currentTimeMillis();
}
/******************************************
* User Input Classes for Key Binding Actions and Mouse Click Actions
******************************************/
private class EscapeAction extends AbstractAction
{
@Override
public void actionPerformed(ActionEvent e)
{
System.exit(0);
}
}
public class Mouse extends MouseAdapter
{
@Override
public void mouseClicked(MouseEvent e)
{
if(!(h<handCuffs.length) && !(c<cups.length))
{
timeStamp();
System.exit(0);
}
else if(h<handCuffs.length)
{
timeStamp();
screenImage = handCuffs[h];
repaint();
System.out.print("handCuffs[" + (h+1) + "]\t");
h++;
//purge used slides and refresh slide buffer
if(h == 20 || h == 40)
{
for(int i = 0; i < h; i++)
{
handCuffs[i] = null;
}
start("handCuffs");
}
if(h == 45)
{
start("cups");
}
}
else if(c<cups.length)
{
timeStamp();
screenImage = cups[c];
repaint();
System.out.print("cups[" + (c+1) + "]\t");
c++;
//purge used slides and refresh slide buffer
if(c == 20 || c == 40 || c == 60 || c == 80 || c == 100 || c == 120 || c == 140 || c == 160)
{
for(int i = 0; i < c; i++)
{
cups[i] = null;
}
start("cups");
}
}
}
}
/******************************************
* End User Input Classes for Key Binding Actions and Mouse Click Actions
******************************************/
}