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I have a sound effect that I play on a certain event in the game. When the player chains a few of these events together the same sound may play from 1 to 4 times in a row.

Its hard to find sfx that increase in pitch but are the same sound effect, so I was wondering is there a trick/method in iOS that you can use that will play a sound file but change the pitch(correct term?) of the sound while playing?

Many Thanks, -Code

  • You can use OpenAL to pitch shift. See this Question: http://stackoverflow.com/questions/4364901/ios-pitch-shifting-piping-output-from-openal-into-a-buffer – GingerBreadMane Mar 01 '13 at 17:01

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