I have a sound effect that I play on a certain event in the game. When the player chains a few of these events together the same sound may play from 1 to 4 times in a row.
Its hard to find sfx that increase in pitch but are the same sound effect, so I was wondering is there a trick/method in iOS that you can use that will play a sound file but change the pitch(correct term?) of the sound while playing?
Many Thanks, -Code