I have an UIImage
which is shown in an UIImageView
. I also have another image in an UIImageView
which lays above the first image. I want to be able to drag the second image only within the borders of the first image. To make my goal a bit more clearer look at this image:
.
The green pin should be dragable but it should not be possible to drag the pin into the blue (outside of the map). At the moment the pin is dragable, but I don't know how to check if the pin is outside of the map.
EDIT: I used this method in my UIImageView subclass for the drag able pin:
- (UIColor *)colorAtPosition:(CGPoint)position {
CGRect sourceRect = CGRectMake(position.x, position.y, 1.f, 1.f);
CGImageRef imageRef = CGImageCreateWithImageInRect([[MapViewController sharedMapViewController]getImage].CGImage, sourceRect);
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
unsigned char *buffer = malloc(4);
CGBitmapInfo bitmapInfo = kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big;
CGContextRef context = CGBitmapContextCreate(buffer, 1, 1, 8, 4, colorSpace, bitmapInfo);
CGColorSpaceRelease(colorSpace);
CGContextDrawImage(context, CGRectMake(0.f, 0.f, 1.f, 1.f), imageRef);
CGImageRelease(imageRef);
CGContextRelease(context);
CGFloat r = buffer[0] / 255.f;
CGFloat g = buffer[1] / 255.f;
CGFloat b = buffer[2] / 255.f;
CGFloat a = buffer[3] / 255.f;
free(buffer);
return [UIColor colorWithRed:r green:g blue:b alpha:a];
}
The MapViewController is the Viewcontroller where the UIIImageView for the map is. So i made this class a singleton to get the map-image. But again the values i get for the color are totally wired. Also i updated the photo because my ui got slighty different.