I'm writing a general discrete event system simulation library in C#. I'm going to write another library on top of that which will implement a specific kind of discrete event sim. Here is an integral version of the code.
static class Engine
{
[ThreadStatic] internal static uint time;
//...
public static void Run(OnException onException = OnException.PauseAndRethrow,
IList<Type> exceptionsToPass = null)
{
//...
while (!stop)
{
Event e = currentTimeEventQueue.PopEvent();
if (e == null) break;
try {
e.Activate();
}
catch (EngineException ex)
{
// An engine method that shouldn't have been called
// was called, and Activate didn't handle that
// handle this situation...
}
catch (/* fatal exception type*/ ex)
{
throw;
}
catch (Exception ex)
{
// code to decides whether to dismiss exception
// pause, stop, reset based on parameters to this method
}
}
}
}
The question is: Should I specifically catch Exception types that are known to be unrecoverable (that I shouldn't try to handle in any way). What are those Exceptions (I can think of OutOfMemoryException
and StackOverflowException
). Is there a list of fatal Exceptions? As I remember some of them are uncatchable. So I am interested in a list of fatal Exceptions that can be caught. I just want to rethrow them, and not do anything. On the other hand I want to handle any other type of Exception. Or maybe I need another angle on this.
EDIT: OK, I've made a huge oversight when writing the question. Activate()
is abstract. I am writing a general purpose discrete event system simulation library. The engine is working with totally unknown subclasses of Event
. So it is calling an absolutely unknown method Activate()
, that could throw any kind of exception. I could just ignore this issue, but I want to give control of the process to the caller. As you can see from the parameters to the Run()
method, the caller decides what the engine will do if an exception comes from a call to Activate()
(it can instruct the engine to ignore and continue, or pause and rethrow, or ...). That is why I am trying to separate fatal from all other Exceptions. If the caller has instructed the engine to ignore any exception that comes from Activate()
it would be unwise to catch and ignore fatal exceptions. (there be dragons :) )