Update: In C#7 you can easily assign multiple variables at once using tuples. In order to assign array elements to variables, you'd need to write an appropriate Deconstruct()
extension methods:
Another way to consume tuples is to deconstruct them. A deconstructing
declaration is a syntax for splitting a tuple (or other value) into
its parts and assigning those parts individually to fresh variables:
(string first, string middle, string last) = LookupName(id1); // deconstructing declaration
WriteLine($"found {first} {last}.");
In a deconstructing declaration you can use var for the individual
variables declared:
(var first, var middle, var last) = LookupName(id1); // var inside
Or even put a single var outside of the parentheses as an
abbreviation:
var (first, middle, last) = LookupName(id1); // var outside
You can also deconstruct into existing variables with a deconstructing
assignment:
(first, middle, last) = LookupName(id2); // deconstructing assignment
Deconstruction is not just for tuples. Any type can be deconstructed,
as long as it has an (instance or extension) deconstructor method of
the form:
public void Deconstruct(out T1 x1, ..., out Tn xn) { ... }
The out parameters constitute the values that result from the
deconstruction.
(Why does it use out parameters instead of returning a tuple? That is
so that you can have multiple overloads for different numbers of
values).
class Point
{
public int X { get; }
public int Y { get; }
public Point(int x, int y) { X = x; Y = y; }
public void Deconstruct(out int x, out int y) { x = X; y = Y; }
}
(var myX, var myY) = GetPoint(); // calls Deconstruct(out myX, out myY);
It will be a common pattern to have constructors and deconstructors be
“symmetric” in this way.
https://blogs.msdn.microsoft.com/dotnet/2016/08/24/whats-new-in-csharp-7-0/
Old answer:
In fact, you can achieve similar functionality in C# by using extension methods like this (note: I haven't include checking if arguments are valid):
public static void Match<T>(this IList<T> collection, Action<T,T> block)
{
block(collection[0], collection[1]);
}
public static void Match<T>(this IList<T> collection, Action<T,T,T> block)
{
block(collection[0], collection[1], collection[2]);
}
//...
And you can use them like this:
new[] { "hey", "now" }.Match((str1, str2) =>
{
Console.WriteLine(str1);
Console.WriteLine(str2);
});
In case a return value from a function is needed, the following overload would work:
public static R Match<T,R>(this IList<T> collection, Func<T, T, R> block)
{
return block(collection[0], collection[1]);
}
private string NewMethod1()
{
return new[] { "hey", "now" }.Match((str1, str2) =>
{
return str1 + str2;
});
}
In this way:
You avoid having to repeat array name like in solution proposed by JaredPar and others; the list of "variables" is easy to read.
You avoid having to explicitly declare variables types like in Daniel Earwicker's solution.
The disadvantage is that you end up with additional code block, but I think it's worth it. You can use code snippets in order to avoid typing braces etc. manually.
I know it's a 7 years old question, but not so long time ago I needed such a solution - easy giving names to array elements passed into the method (no, using classes/structs instead of arrays wasn't practical, because for same arrays I could need different element names in different methods) and unfortunately I ended up with code like this:
var A = points[0];
var A2 = points[1];
var B = points[2];
var C2 = points[3];
var C = points[4];
Now I could write (in fact, I've refactored one of those methods right now!):
points.Match((A, A2, B, C2, C) => {...});
My solution is similar to pattern matching in F# and I was inspired by this answer: https://stackoverflow.com/a/2321922/6659843