at the moment i am making a level editor in Java. The level is in a JPanel. Inside this JPanel i put the game elements(Hero, enemy, tree, wall..)For every element i use the class.GameElement.
public class GameElement extends JPanel
{
protected int posX, posY;
private Color color;
public GameElement(int x, int y, Color color)
{
this.posX = x;
this.posY = y;
this.color = color;
}
public void paintComponent(Graphics g)
{
super.paintComponent(g);
g.setColor(color);
g.fillRect(0, 0, 50, 50);
}
}
The class GameElement is also a JPanel. I want the game element hero moveable by using the KeyListener.
import java.awt.Color;
import java.awt.event.*;
public class Hero extends Entity implements KeyListener
{
public Hero(int x, int y, Color color)
{
super(x, y, color);
this.setFocusable(true);
this.addKeyListener(this);
}
public void keyPressed(KeyEvent k)
{
if(k.getKeyCode() == KeyEvent.VK_UP)
{
this.move(0, -1);
}
else if(k.getKeyCode() == KeyEvent.VK_DOWN)
{
this.move(0, 1);
}
else if(k.getKeyCode() == KeyEvent.VK_LEFT)
{
this.move(-1, 0);
}
else if(k.getKeyCode() == KeyEvent.VK_RIGHT)
{
this.move(1, 0);
System.out.println("test");
}
}
public void keyTyped(KeyEvent k)
{
}
public void keyReleased(KeyEvent k)
{
}
}
When i start the Level editor. The hero display succesfull on my screen but it doesn't move when i press the key button. Is it because i'm not focussing on the right JPanel?