It's not that canvas doesn't have a z-index, it's that canvas doesn't keep objects drawn contrary to the HTML page. It just draws on the pixel matrix.
There are basically two types of drawing models :
- object ones (usually vector) : objects are kept and managed by the engine. They can usually be removed or changed. They have a z-index
- bitmap ones : there are no objects. You just change a pixel matrix
The Canvas model is a bitmap one. To have objects drawn over other ones, you must draw them after. This means you must manage what you draw.
The canvas model is very fast, but if you want a drawing system managing your objects, maybe you need SVG instead.
If you want to use a canvas, then the best is to keep what you draw as objects.
Here's an example I just made : I keep a square list and every second I randomize their zindex and redraw them :
var c = document.getElementById('c').getContext('2d');
function Square(x, y, s, color) {
this.x = x; this.y = y; this.s = s; this.color = color;
this.zindex=0;
}
Square.prototype.draw = function(c) {
c.fillStyle = this.color;
c.fillRect(this.x, this.y, this.s, this.s);
}
var squares = [
new Square(10, 10, 50, 'blue'), new Square(40, 10, 40, 'red'), new Square(30, 50, 30, 'green'),
new Square(60, 30, 40, '#111'), new Square(0, 30, 20, '#444'), new Square(70, 00, 40, '#999')
];
function draw() {
c.fillStyle = "white";
c.fillRect(0, 0, 1000, 500);
for (var i=0; i<squares.length; i++) squares[i].draw(c);
}
setInterval(function(){
// give all squares a random z-index
squares.forEach(function(v){v.zindex=Math.random()});
// sort the list accordingly to zindex
squares.sort(function(a,b){return a.zindex-b.zindex});
draw();
}, 1000);
Demonstration
The idea is that the square array is sorted accordingly to zindex. This could be easily extended to other types of objects.