I'm trying to use two classes' variables as to have access from class A's variables to class B's and vice versa. However, I can't figure a possible solution. It always ends up in either a loop, or the following error:
error: invalid use of non-static data member
Here's the code sample:
Player.h:
#ifndef _PLAYER_H_
#define _PLAYER_H_
#include "Segment/Dynamic_Segment.h"
class Attributes_P;
class Attributes_P : public Attributes_DS{
protected:
int inv_mcols, inv_mrows;
public:
Attributes_P();
void controls( int MKEY_UP, int MKEY_RIGHT, int MKEY_DOWN, int MKEY_LEFT );
void inventory( int inv_mcols, int inv_mrows );
};
class Player : public Dynamic_Segment{
protected:
int **inv;
public:
int MKEY_UP, MKEY_RIGHT, MKEY_DOWN, MKEY_LEFT;
public:
Player();
Attributes_P set;
friend class Core;
friend class Attributes_P;
};
#endif
Player.cpp:
#include "Segment/Player.h"
Attributes_P::Attributes_P(){};
Player::Player() : Dynamic_Segment(){
set.inv_mcols = 0;
set.inv_mrows = 0;
}
void Attributes_P::inventory( int inv_mcols, int inv_mrows ) {
this->inv_mcols = inv_mcols;
this->inv_mrows = inv_mrows;
Player::inv = new int*[this->inv_mcols]; //<--- Error here
for( int i = 0; i < this->inv_mrows; i++ ) {
Player::inv[i] = new int[this->inv_mcols]; //<--- Error here
}
}
void Attributes_P::controls( int MKEY_UP, int MKEY_RIGHT, int MKEY_DOWN, int MKEY_LEFT ) {
Player::MKEY_UP = MKEY_UP; //<--- Error here
Player::MKEY_RIGHT = MKEY_RIGHT; //<--- Error here
Player::MKEY_DOWN = MKEY_DOWN; //<--- Error here
Player::MKEY_LEFT = MKEY_LEFT; //<--- Error here
}
Have been banging my head against a wall for some time now... Any ideas would be appreciated!