is it possible to do GPU accelerated 3D rendering faster than screen refresh rate?
is it possible to do it with OpenGL? If yes, how, if not, what tool to use?
note
since I want the rendering to be faster than screen refresh rate, I don't mind not having output to the screen. In fact, not having an output window would be an advantage.
I will use render output either programatically (via glReadPixels
for example), or outputting to a file as a video for humans to watch it later.
why I want to do this
I want to do computer simulations of robots for computer vision. The simulated robot will have a virtual camera to see this world, and will act depending on the camera input. Therefore, I want simulations to run as fast as possible, disregarding screen refresh rates.