These errors are getting more and more frequent on my Game Server. They are causing the server to keep closing and restarting...
System.Net.Sockets.SocketException (0x80004005): An established connection was aborted by the software in your host machine
at System.Net.Sockets.Socket.BeginSend(Byte[] buffer, Int32 offset, Int32 size, SocketFlags socketFlags, AsyncCallback callback, Object state)
at iRP.Game.Sessions.Session.SendData(Byte[] Data)
This is the code from which these errors are generated:
public void SendData(byte[] Data)
{
try
{
if (mSocket == null)
{
//Output.WriteLine("[SND] Socket has a null exception, which means it is now invalid. Remove this socket!", OutputLevel.CriticalError);
}
else
{
mSocket.BeginSend(Data, 0, Data.Length, SocketFlags.None, sendCallback, mSocket);
}
}
catch (Exception e)
{
string WhatToWrite = "Error handled (SESSION): " + e.ToString() + "\n\n" + e.Message + "\n\nStack: " + e.StackTrace + Environment.NewLine + "\n\n";
File.AppendAllText(Environment.CurrentDirectory + "\\data\\fatal.txt", WhatToWrite);
Program.Stop();
}
}
The buffer sizes are correctly set, we are using KeepAlive on the socket and were using Send and Receive Timeouts.
People suggested that disabling the firewall would help, but whenever I do this our Game Server (Dedicated Server) restarts itself as if it's under attack, so the firewall must remain enabled.
Anyone else got any other solutions for this?
PS: We are behind DDoS Mitigation Services which may be limiting the number of connections...