I have an extreme problem.
I have been working on a game for about two years(20000+ lines of code), and Lately I have been noticing a ton of memory leaks. The problem is that I cannot track every single one of them since my game is way too big...
I have searched around and noticed that CppCheck would be useful in my situation, but the problem is that since I am using windows, i cannot use CppCheck(which is for linux only).
I am wondering if maybe there is a library or plugin that is CppCheck's equivalent for windows, or maybe a way to use CppCheck on windows instead.
All of the possibilities that I have come up with, along with solutions to other's problems(such as using smart pointers for std::deque and such) imply that my program is small or the more fitting: rewrite my entire program, something that I -really- do not want to do...
IDE: Code Blocks 10.05
Compiler: MinGW 3.81 GCC 4.4.1