I have a class which loads an image from an Embedded Resource in a referenced MonoTouch library as follows:
UIImage.FromResource (null, "Resources.Items");
If it was UIImage.FromFile ("abc.png");
and I included a file named abc@2x.png
the retina image would be displayed on a compatible device.
How do I achieve the same, i.e. load a retina image, using UIImage.FromResource (null, "Resources.Items");
I cannot use UIImage.FromFile ("abc.png");
as the resource is in a referenced DLL.