I'm working on an OpenGL ES 2 app for iOS. This morning (without changing any code) I started getting EXC_BAD_ACCESS
thrown from sgxTextureGetImageRowBytes
.
#0 0x32979c20 in sgxTextureGetImageRowBytes(GLDTextureRec*,
# unsigned int, unsigned int) ()
#1 0x32979bd2 in CalculateChunkPlaneSizes(GLDTextureRec*,
# int, unsigned int*, unsigned int*, unsigned int*, unsigned int*) ()
#2 0x3297c336 in sgxConfigureTexturePrivate(GLDTextureRec*) ()
#3 0x3297af88 in glrUpdateTexture ()
#4 0x341a56c0 in gldLoadFramebuffer ()
#5 0x38387bd4 in gleUpdateDrawFramebufferState ()
#6 0x382ffa60 in glClear_Exec ()
#7 0x001221ea in clear ()
Has anyone seen this error before?
Edit: Looks like others have seen similar issue ( iOS 6 Maps occasional Crash ), but the accepted solution did not work for me (nor did it sound promising).
I've submitted a request to Apple Developer Technical Support (DTS).