Looking up GraphicsEnvironment, you can easily find out the bounds and location of each screen. After that, it is just a matter of playing with the location of the frames.
See small demo example code here:
import java.awt.Frame;
import java.awt.GraphicsDevice;
import java.awt.GraphicsEnvironment;
import java.awt.Point;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.SwingUtilities;
public class TestMultipleScreens {
private int count = 1;
protected void initUI() {
Point p = null;
for (GraphicsDevice gd : GraphicsEnvironment.getLocalGraphicsEnvironment().getScreenDevices()) {
p = gd.getDefaultConfiguration().getBounds().getLocation();
break;
}
createFrameAtLocation(p);
}
private void createFrameAtLocation(Point p) {
final JFrame frame = new JFrame();
frame.setTitle("Frame-" + count++);
frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
final JButton button = new JButton("Click me to open new frame on another screen (if you have two screens!)");
button.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
GraphicsDevice device = button.getGraphicsConfiguration().getDevice();
Point p = null;
for (GraphicsDevice gd : GraphicsEnvironment.getLocalGraphicsEnvironment().getScreenDevices()) {
if (!device.equals(gd)) {
p = gd.getDefaultConfiguration().getBounds().getLocation();
break;
}
}
createFrameAtLocation(p);
}
});
frame.add(button);
frame.setLocation(p);
frame.pack(); // Sets the size of the unmaximized window
frame.setExtendedState(Frame.MAXIMIZED_BOTH); // switch to maximized window
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
new TestMultipleScreens().initUI();
}
});
}
}
Yet, consider reading carefully The Use of Multiple JFrames, Good/Bad Practice? because they bring very interesting considerations.