I'm a little new to C#, but I have a fairly extensive background in programming.
What I'm trying to do: Define different MapTiles for a game. I've defined the base MapTile class like this:
public class MapTile
{
public Texture2D texture;
public Rectangle mapRectangle;
public MapTile(Rectangle rectangle)
{
this.mapRectangle = rectangle;
}
}
I then define a subclass GrassTile like this:
class GrassTile : MapTile
{
new Texture2D texture = Main.GrassTileTexture;
new public Rectangle mapRectangle;
public GrassTile(Rectangle rectangle) : base(rectangle)
{
this.mapRectangle = rectangle;
}
}
In my Main class I'm creating a new maptile like this:
Maptile testTile;
testTile = new GrassTile(new Rectangle(0, 0, 50, 50);
However, when I try to render this testTile, its texture ends up being null. My code works fine if I define the texture inside MapTile, so it has nothing to do with my previous implementation of it.
So how can I get GrassTile to be able to modify MapTile's member variable texture? or get my main class to recognize GrassTile's texture instead of MapTile's I fiddled with interfaces as well, but I can't declare interface member variables. Is there something else to C# inheritance that I don't get yet?
Thanks in advance