I do asynchronous requests in LoadState method of a certain Page. I use HttpClient to make a request and I expect the splashscreen to go away while I await the result.
If I am not connected to any networks, the splashscreen immediately goes away and I get a blank page because the request obviously didn't happen.
But if I am connected to a network but have connectivity issues (for example, I set a wrong IP address) it seems to start a request and just block.
My expectation was that the HttpClient would realize that it cannot send a request and either throw an exception or just return something.
I managed to solve the issue of blocking by setting a timeout of around 800 milliseconds, but now it doesn't work properly when the Internet connection is ok. Is this the best solution, should I be setting the timeout at all? What is the timeout that's appropriate which would enable me to differentiate between an indefinitely blocking call and a proper call that's just on a slower network?
I could perhaps check for Internet connectivity before each request, but that sounds like an unpredictable solution...
EDIT: Now, it's really interesting. I have tried again, and it blocks at this point:
var rd = await httpClient.SendAsync(requestMsg);
If I use Task.Run() as suggested in the comments and get a new Thread, then it's always fine. BUT it's also fine without Task.Run() if there is no Internet access but the network access is not "Limited" (it says that the IPv4 connectivity is "Internet access" although I cannot open a single website in a browser and no data is returned from the web service. It just throws System.Net.Http.HttpRequestException which was something I was expecting in the first place) Only blocks when the network connection is Limited.