I'm writing an AIR app that launches a C# console application and they need to communicate. I'd like to use standard input/standard output for this, however I can't seem to get it to work.
When the C# app gets input from standard input it's supposed to send it back via standard output, and if it receives "exit" then it quits. I can test this from the command line and it works correctly. When I send a string from AIR, I get no response from the C# app.
I'm sending an argument when I launch the C# app, and I do get a response from that, so my AIR app is at least able to receive messages from standard output, it's just standard input that is not working. When I send a message from AIR via standardInput I get a progress event with bytesLoaded = 3 when I send the keycode, and bytesLoaded = 5 when I send the "exit" command.
Here is the C# code:
static void Main(string[] args)
{
if (args.Length > 0)
{
Console.WriteLine(args[0]);
}
while (true)
{
string incoming = Console.ReadLine();
string outgoing = "received: " + incoming;
Console.WriteLine(outgoing);
if (incoming == "exit")
return;
}
}
And here is the AS3 code:
private function init(e:Event=null):void {
this.removeEventListener(Event.ADDED_TO_STAGE, init);
NativeApplication.nativeApplication.addEventListener(Event.EXITING, onAppClose);
var info:NativeProcessStartupInfo = new NativeProcessStartupInfo();
var file:File = File.applicationDirectory.resolvePath("test.exe");
info.executable = file;
process = new NativeProcess();
info.arguments.push("native process started");
process.addEventListener(ProgressEvent.STANDARD_OUTPUT_DATA, onOutputData);
process.addEventListener(ProgressEvent.STANDARD_ERROR_DATA, onErrorData);
process.addEventListener(ProgressEvent.STANDARD_INPUT_PROGRESS, onInputProgress);
process.addEventListener(Event.STANDARD_OUTPUT_CLOSE, onOutputClose);
process.addEventListener(Event.STANDARD_ERROR_CLOSE, onErrorClose);
process.addEventListener(IOErrorEvent.STANDARD_ERROR_IO_ERROR, onIOError);
process.addEventListener(IOErrorEvent.STANDARD_INPUT_IO_ERROR, onIOError);
process.addEventListener(IOErrorEvent.STANDARD_OUTPUT_IO_ERROR, onIOError);
stage.addEventListener(KeyboardEvent.KEY_UP, onKeyUp);
process.start(info);
}
private function onKeyUp(e:KeyboardEvent):void {
if (e.keyCode == Keyboard.ESCAPE)
process.standardInput.writeUTFBytes("exit\n");
else {
var msg:String = e.keyCode + "\n";
process.standardInput.writeUTFBytes(msg);
}
}
private function onOutputData(e:ProgressEvent):void {
var data:String = process.standardOutput.readUTFBytes(process.standardOutput.bytesAvailable);
trace("Got: ", data);
}