Subclass NSArrayController or NSDictionaryController
Use NSArrayController
for this purpose, because NSObjectController
does not include NSArrayController
's provided handling of changes to bound array elements. If you use this same code with NSObjectController
instead, then using Cocoa Bindings with your NSObjectController
instance will only set the (bound interface element's) value at the time of binding but will not receive the messages from array elements in return. By using NSObjectController
for this purpose, the user interface will not continue to update even though the contentObject
is updated. Simply use the same code with NSArrayController
to also include proper support for arrays -- which is the matter at hand.
#import <Cocoa/Cocoa.h>
@interface DelvingArrayController : NSArrayController
@end
#import "DelvingArrayController.h"
@implementation DelvingArrayController
-(id)valueForKeyPath:(NSString *)keyPath
{
NSError *error = nil;
NSRegularExpression *regex = [NSRegularExpression regularExpressionWithPattern:@"^(.+?)\\[(\\d+?)\\]$" options:NSRegularExpressionCaseInsensitive error:&error];
NSArray<NSString*> *components = [keyPath componentsSeparatedByString:@"."];
id currentObject = self;
for (NSUInteger i = 0; i < components.count; i++)
{
if (![components[i] isEqualToString:@""])
{
NSTextCheckingResult *check_result = [regex firstMatchInString:components[i] options:0 range:NSMakeRange(0, components[i].length)];
if (!check_result)
currentObject = [currentObject valueForKey:components[i]];
else
{
NSRange array_name_capture_range = [check_result rangeAtIndex:1];
NSRange number_capture_range = [check_result rangeAtIndex:2];
if (number_capture_range.location == NSNotFound)
currentObject = [currentObject valueForKey:components[i]];
else if (array_name_capture_range.location != NSNotFound)
{
NSString *array_name = [components[i] substringWithRange:array_name_capture_range];
NSUInteger array_index = [[components[i] substringWithRange:number_capture_range] integerValue];
currentObject = [currentObject valueForKey:array_name];
if ([currentObject count] > array_index)
currentObject = [currentObject objectAtIndex:array_index];
}
}
}
}
return currentObject;
}
//at some point... also override setValueForKeyPath :-)
@end
This code uses NSRegularExpression
, which is for macOS 10.7+.
I leave it as an exercise for you to use the same approach to also override setValueForKeyPath
, if you want write functionality.
Cocoa Bindings Example Usage
Say we want a little trivia game, with a window that shows a question and uses four buttons to display multiple-choice options. We have the questions and multiple-choice options as NSString
s in a plist, and also an NSNumber
or optionally BOOL
entries to indicate the correct answers. We want to bind the option buttons to options in the array, for each question also stored in an array.
Here is the example plist containing some trivia questions related to the game Halo. Notice that the options are located within nested arrays.

In this example, I use NSObjectController *stringsController
as the controller for the entire plist file, and DelvingArrayController *triviaController
as the controller for the trivia-related plist entries. You might simply use one DelvingArrayController
instead, but I provide this for your understanding.
The trivia window is really simple, so I merely design it using Interface Builder in MainMenu.xib:


A subclass of NSDocumentController
is used for showing the trivia window via an NSMenuItem
added in Interface Builder. The instance of this subclass is also in the .xib, so if we want to use the interface elements in the .xib, we have to wait for the Application Delegate instance's - (void)applicationDidFinishLaunching:(NSNotification *)aNotification
method or otherwise wait until the .xib has finished loading...
#import <Cocoa/Cocoa.h>
#import "MenuInterfaceDocumentController.h"
@interface AppDelegate : NSObject <NSApplicationDelegate>
@property IBOutlet MenuInterfaceDocumentController *PrimaryInterfaceController;
@end
#import "AppDelegate.h"
@interface AppDelegate ()
@end
@implementation AppDelegate
@synthesize PrimaryInterfaceController;
- (void)applicationDidFinishLaunching:(NSNotification *)aNotification {
if ([NSApp mainMenu])
{
[PrimaryInterfaceController configureTriviaWindow];
}
}
#import <Cocoa/Cocoa.h>
@interface MenuInterfaceDocumentController : NSDocumentController
{
IBOutlet NSMenuItem *MenuItemTrivia; // shows the Trivia window
IBOutlet NSWindow *TriviaWindow;
IBOutlet NSTextView *TriviaQuestionField;
IBOutlet NSButton *TriviaOption1, *TriviaOption2, *TriviaOption3, *TriviaOption4;
}
@property NSObjectController *stringsController;
-(void)configureTriviaWindow;
@end
#import "MenuInterfaceDocumentController.h"
@interface MenuInterfaceDocumentController ()
@property NSDictionary *languageDictionary;
@property DelvingArrayController *triviaController;
@property NSNumber *triviaAnswer;
@end
@implementation MenuInterfaceDocumentController
@synthesize stringsController, languageDictionary, triviaController, triviaAnswer;
// all this happens before the MainMenu is available, and before the AppDelegate is sent applicationDidFinishLaunching
-(instancetype)init
{
self = [super init];
if (self)
{
if (!stringsController)
stringsController = [NSObjectController new];
stringsController.editable = NO;
// check for the plist file, eventually applying the following
languageDictionary = [NSDictionary dictionaryWithContentsOfFile:[[NSBundle mainBundle] pathForResource:@"en" ofType:@"plist"]];
if (languageDictionary)
[stringsController setContent:languageDictionary];
if (!triviaController)
{
triviaController = [DelvingArrayController new];
[triviaController bind:@"contentArray" toObject:stringsController withKeyPath:@"selection.trivia" options:nil];
}
triviaController.editable = NO;
if (!triviaAnswer)
{
triviaAnswer = @0;
[self bind:@"triviaAnswer" toObject:triviaController withKeyPath:@"selection.answer" options:nil];
}
}
return self;
}
// if we ever do something like change the plist file to a duplicate plist file that is in a different language, use this kind of approach to keep the same trivia entry active
-(IBAction)changeLanguage:(id)sender
{
NSUInteger triviaQIndex = triviaController.selectionIndex;
if (sender == MenuItemEnglishLanguage)
{
if ([self changeLanguageTo:@"en" Notify:YES])
{
[self updateSelectedLanguageMenuItemWithLanguageString:@"en"];
if ([triviaController.content count] > triviaQIndex) // in case the plist files don't match
[triviaController setSelectionIndex:triviaQIndex];
}
else
[self displayAlertFor:CUSTOM_ALERT_TYPE_LANGUAGE_CHANGE_FAILED];
}
else if (sender == MenuItemGermanLanguage)
{
if ([self changeLanguageTo:@"de" Notify:YES])
{
[self updateSelectedLanguageMenuItemWithLanguageString:@"de"];
if ([triviaController.content count] > triviaQIndex)
[triviaController setSelectionIndex:triviaQIndex];
}
else
[self displayAlertFor:CUSTOM_ALERT_TYPE_LANGUAGE_CHANGE_FAILED];
}
}
-(void)configureTriviaWindow
{
[TriviaQuestionField bind:@"string" toObject:triviaController withKeyPath:@"selection.question" options:nil];
[TriviaOption1 bind:@"title" toObject:triviaController withKeyPath:@"selection.options[0]" options:nil];
[TriviaOption2 bind:@"title" toObject:triviaController withKeyPath:@"selection.options[1]" options:nil];
[TriviaOption3 bind:@"title" toObject:triviaController withKeyPath:@"selection.options[2]" options:nil];
[TriviaOption4 bind:@"title" toObject:triviaController withKeyPath:@"selection.options[3]" options:nil];
}
// this method is how you would manually set the value if you did not use binding:
-(void)updateTriviaAnswer
{
triviaAnswer = [triviaController valueForKeyPath:@"selection.answer"];
}
-(IBAction)changeTriviaQuestion:(id)sender
{
if (triviaController.selectionIndex >= [(NSArray*)triviaController.content count] - 1)
[triviaController setSelectionIndex:0];
else
[triviaController setSelectionIndex:(triviaController.selectionIndex + 1)];
}
-(IBAction)showTriviaWindow:(id)sender
{
[TriviaWindow makeKeyAndOrderFront:sender];
}
- (IBAction)TriviaOptionChosen:(id)sender
{
// tag integers 0 through 3 are assigned to the option buttons in Interface Builder
if ([sender tag] == triviaAnswer.integerValue)
[self changeTriviaQuestion:sender];
else
NSBeep();
}
@end
Summary of Sequence
NSObjectController *stringsController = [[NSObjectController alloc] initWithContent:[NSDictionary dictionaryWithContentsOfFile:[[NSBundle mainBundle] pathForResource:@"en" ofType:@"plist"]]];
DelvingArrayController *triviaController = [DelvingArrayController new];
[triviaController bind:@"contentArray" toObject:stringsController withKeyPath:@"selection.trivia" options:nil];
NSNumber *triviaAnswer = @0;
[self bind:@"triviaAnswer" toObject:triviaController withKeyPath:@"selection.answer" options:nil];
// bind to .xib's interface elements after the nib has finished loading, else the IBOutlets are null
[TriviaQuestionField bind:@"string" toObject:triviaController withKeyPath:@"selection.question" options:nil];
[TriviaOption1 bind:@"title" toObject:triviaController withKeyPath:@"selection.options[0]" options:nil];
[TriviaOption2 bind:@"title" toObject:triviaController withKeyPath:@"selection.options[1]" options:nil];
[TriviaOption3 bind:@"title" toObject:triviaController withKeyPath:@"selection.options[2]" options:nil];
[TriviaOption4 bind:@"title" toObject:triviaController withKeyPath:@"selection.options[3]" options:nil];
// when the user chooses the correct option, go to the next question
if ([sender tag] == triviaAnswer.integerValue)
{
if (triviaController.selectionIndex >= [(NSArray*)triviaController.content count] - 1)
[triviaController setSelectionIndex:0];
else
[triviaController setSelectionIndex:(triviaController.selectionIndex + 1)];
}