I have found the solution but wanted to ensure my logic is the most efficient. I feel that there is a better way. I have the (x,y) coordinate of the bottom left corner, height and width of 2 rectangles, and i need to return a third rectangle that is their intersection. I do not want to post the code as i feel it is cheating.
- I figure out which is furthest left and highest on the graph.
- I check if one completely overlaps the other, and reverse to see if the other completely overlaps the first on the X axis.
- I check for partial intersection on the X axis.
- I basically repeat steps 2 and 3 for the Y axis.
- I do some math and get the points of the rectangle based on those conditions.
I may be over thinking this and writing inefficient code. I already turned in a working program but would like to find the best way for my own knowledge. If someone could either agree or point me in the right direction, that would be great!