I have an android app with a bunch of photo filters. Filters are implemented with OpenGL ES 2.0 so when i want to save the final image i make glReadPixels call. It works on every device i have tested on, however it seems it does not work on Nexus 4. Users report that they can apply the filters but when they save the final image they can't find it on the devices. I want to know if there is any way for me to emulate nexus 4 and test my app on emulator? I have tested on emulator and it works fine also it would be good to know if anyone had similar problem with Nexus 4.
My glReadPixels call.
GLES20.glReadPixels(0, 0, saveWidth, saveHeight, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, mPixels);