I am developing an iOS app for iPad that needs to play videos in some part of the screen. I have several video files that needs to be played after each other in an order that is not given at compile time. It must looks as if it is just one video playing. It is fine that when going from one video to the next that is some delay where the last or first frame of the two videos are shown, but there should be no flickering or white screens with no content. The videos does not contain audio. It is important to take memory usage into account. The videos have a very high resolution and several different video sequences can be played next to each other at the same time.
In order to obtain this I have tried a few solutions for far. They are listed below:
1. AVPlayer with AVComposition with all the videos in it
In this solution I have an AVPlayer that will use only on AVPlayerItem made using a AVComposition containing all the videos put in next to each other. When going to specific videos I seek to the time in the composition where the next video start.The issue with this solution is that when seeking the player will quickly show some of the frames that it is seeking by, which is not acceptable. It seems that there is no way to jump directly to a specific time in the composition. I tried solving this by making an image of the last frame in the video that just finished, then show that in front of the AVPLayer while seeking, and finally remove it after seeking was done. I am making the image using AVAssetImageGenerator, but for some reason the quality of the image is not the same as the video, so there is notable changes when showing and hiding the image over the video. Another issue is that the AVPlayer uses a lot of memory because a single AVPlayerItem holds all the videos.
2. AVPlayer with multiple AVPlayerItems
This solution uses a AVPlayerItem for each video and the replaces the item of the AVPlayer when switching to a new video. The issue with this is that when switching the item of a AVPlayer it will show a white screen for a short time while loading the new item. To fix this the solution with putting an image in front with the last frame while loading could be used, but still with the issue that the quality of image and video is different and notable.
3. Two AVPlayers on top of each other taking turns to play AVPlayerItem
The next solution I tried was having two AVPlayer on top of each other that would take turns playing AVPlayerItems. So When on of the players is done playing it will stay on the last frame of the video. The other AVPlayer will be brought to the front (with its item set to nil, so it is transparent), and the next AVPlayerItem will be inserted in that AVPlayer. As soon as it is loaded it will start playing and the illusion of smooth transaction between the two videos will be intact. The issue with this solution is the memory usage. In some cases I need to play two videos on the screen at the same time, which will result in 4 AVPlayers with a loaded AVPlayerItem at the same time. This is simply too much memory since the videos can be in a very high resolution.
Does anyone have some thoughts, suggestions, comments or something concerning the overall problem and the tried solutions posted above.