In the following backtrace from a core dump A2:~A2 is called twice:
#0 0x086f5371 in B1::~B1 (this=0xe6d3a030,
__in_chrg=<value optimized out>)
at /fullpath/b1.cpp:400
#1 0x086ffd43 in ~B2 (this=0xe6d3a030,
__in_chrg=<value optimized out>)
at /fullpath/b2.h:21
#2 B2::~B2 (this=0xe6d3a030,
__in_chrg=<value optimized out>)
at /fullpath/b2.h:21
#3 0x086ea516 in A1::~A1 (this=0xe3e93958,
__in_chrg=<value optimized out>)
at /fullpath/a1.cpp:716
#4 0x0889b85d in A2::~A2 (this=0xe3e93958,
__in_chrg=<value optimized out>)
at /fullpath/a2.cpp:216
#5 0x0889b893 in A2::~A2 (this=0xe3e93958,
__in_chrg=<value optimized out>)
at /fullpath/a2.cpp:216
#6 0x0862c0f1 in E::Identify (this=0xe8083e20, t=PT_UNKNOWN)
at /fullpath/e.cpp:713
A2 is derived from A1 and B2 is derived from B1. Only B2 has a default destructor, all base class destructors are virtual.
The code looks something like this:
e.cpp:
E::E(){
//... some code ...
myA1= new A2();
}
void E::Identify(){
//...
if(myA1){
delete myA1; //line 713 of e.cpp
myA1 = NULL;
}
}
a2.cpp:
A2::~A2(){
//...
if (sd) //sd is not null here and also not made null after deletion
{
delete [] sd; //when called the second time shouldn't it crash here?
}
//...
} // line 216 of a2.cpp
a1.cpp
A1::A1(){
//...
myB1 = new B2();
//...
}
A1::~A1(){
//...
delete myB1; //line 716 of a1.cpp
//...
}
I cannot understand why A2::~A2 is called twice for the same object ( the this pointer in the backtrace has the same value for both 4 and 5 frames).
If I go to frame 4 and disassemble it prints a very different result from the frame 5 disassembeled code (about 90 lines of assembly code vs about 20 lines of assembly code).