I am developing in Android using Gingerbread 2.3.3 (API level 10).
I am concerned about OpenGL support. The current Google Maps Android API v2 requires OpenGL 2.0, and it appears that the original Droids (and other "old" devices) do not natively support OpenGL 2.0. Although hacks exist to add OpenGL 2.0 to the original Droid. Maps are a fundamental mobile function/service, and I don’t like working with deprecated code.
Besides using the Static Maps API v2, how can I support older OpenGL ES 1.0x Android devices with map functionality? What is the best way to support both google map apis (v1 and v2), touches on this but I need to support OpenGL ES 1.0X devices.