I'm just curious how much overhead I might incur in a program that... abuses signals and slots ridiculously. Our app has almost everything connected via signals and slots. We've replaced calling functions with signals and slots for general data flow so we're passing data along a crazy chain.
I've already shown some concern on the design on this to see how easy it will be to debug/follow later but I'm curious about the performance we'll see. We have a small app now, but I imagine we'll see some issues as the program grows out of control.
Just to give a small idea of how much we are abusing signals, we are emiting a signal to call a logging function