I want to do a concept for a real-time interface for audio interaction, so real low latency is essential. I have read a lot about this topic in the last week, but it's impossible to get a real overview in such a short time. So before I dig really deep I need to evaluate the feasibility from this project.
I've read a lot about the problems with Android and low latency audio applications and I know that iOS is way superior in this field, but I would prefer Android when it's possible. (I don't have a mac which is essential for developing iOS, and I just like the more 'open' Andoid more )
So my question are:
Is the bad low latency behaviour only related to actual audio buffer/processing, or does it affect midi or OSC only applications too? For me the interface is the important part - that means it's ok for me just to get midi/OSC commands which are processed in a separate PC.
I need a low overall latency (from the finger touch event to command output). Is this also a problem with Android compared to iOS?