vsync's answer is completely fine. Just in case you don't like to use setTimeout
and you can use requestAnimationFrame
(see support) and of course you are still interested.
In the example below the body gets an extra event sizechange
. And every time the height or width of the body changes it is triggered.
(function checkForBodySizeChange() {
var last_body_size = {
width: document.body.clientWidth,
height: document.body.clientHeight
};
function checkBodySizeChange()
{
var width_changed = last_body_size.width !== document.body.clientWidth,
height_changed = last_body_size.height !== document.body.clientHeight;
if(width_changed || height_changed) {
trigger(document.body, 'sizechange');
last_body_size = {
width: document.body.clientWidth,
height: document.body.clientHeight
};
}
window.requestAnimationFrame(checkBodySizeChange);
}
function trigger(element, event_name, event_detail)
{
var evt;
if(document.dispatchEvent) {
if(typeof CustomEvent === 'undefined') {
var CustomEvent;
CustomEvent = function(event, params) {
var evt;
params = params || {
bubbles: false,
cancelable: false,
detail: undefined
};
evt = document.createEvent("CustomEvent");
evt.initCustomEvent(event, params.bubbles, params.cancelable, params.detail);
return evt;
};
CustomEvent.prototype = window.Event.prototype;
window.CustomEvent = CustomEvent;
}
evt = new CustomEvent(event_name, {"detail": event_detail});
element.dispatchEvent(evt);
}
else {
evt = document.createEventObject();
evt.eventType = event_name;
evt.eventName = event_name;
element.fireEvent('on' + event_name, evt);
}
}
window.requestAnimationFrame(checkBodySizeChange);
})();
A live demo
The code can be reduced much if you have an own triggerEvent
function in your project. Therefore just remove the complete function trigger
and replace the line trigger(document.body, 'sizechange');
with for example in jQuery $(document.body).trigger('sizechange');
.