I am trying to write a method that will take a Bitmap
and force it to a strict black and white image (no shades of grey).
I first pass the bitmap to a method that makes it greyscale using colormatrix
:
public Bitmap toGrayscale(Bitmap bmpOriginal)
{
int width, height;
height = bmpOriginal.getHeight();
width = bmpOriginal.getWidth();
Bitmap bmpGrayscale = Bitmap.createBitmap(width, height, Bitmap.Config.RGB_565);
Canvas c = new Canvas(bmpGrayscale);
Paint paint = new Paint();
ColorMatrix cm = new ColorMatrix();
cm.setSaturation(0);
ColorMatrixColorFilter f = new ColorMatrixColorFilter(cm);
paint.setColorFilter(f);
c.drawBitmap(bmpOriginal, 0, 0, paint);
return bmpGrayscale;
}
that works nice and fast..
then i pass it to another method to force the greyscaled image to a 2 color image (black and white) this method works but obviously it is going through each pixel and that takes a long time:
public Bitmap toStrictBlackWhite(Bitmap bmp){
Bitmap imageOut = bmp;
int tempColorRed;
for(int y=0; y<bmp.getHeight(); y++){
for(int x=0; x<bmp.getWidth(); x++){
tempColorRed = Color.red(imageOut.getPixel(x,y));
Log.v(TAG, "COLOR: "+tempColorRed);
if(imageOut.getPixel(x,y) < 127){
imageOut.setPixel(x, y, 0xffffff);
}
else{
imageOut.setPixel(x, y, 0x000000);
}
}
}
return imageOut;
}
anyone know a faster more efficient way to do this?