My application contains lots of images. so it takes some time to load the application. I want to show a loading screen whhile the application is being loaded. How is it possible ?
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http://stackoverflow.com/search?q=splash+screen – vgru Oct 01 '09 at 11:17
2 Answers
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Here's an example app that skeletons what your looking to do. Basically, the initial screen you push is a loading screen. During the initial startup sequence you need to spin up a new thread, do your loading stuff and then use invokeLater to 1) make sure your in the event dispatcher and 2) to push a new screen -- or in the case of this example a dialog -- to the screen to have the user progress away from the loading screen.
Here's the code:
import net.rim.device.api.ui.Field;
import net.rim.device.api.ui.UiApplication;
import net.rim.device.api.ui.container.MainScreen;
import net.rim.device.api.ui.component.Dialog;
import net.rim.device.api.ui.component.LabelField;
/**
* Just a test app.
*/
public class TestAppMain extends UiApplication
{
/**
* Default Constructor.
*/
private TestAppMain() {
pushScreen(new AppScreen(this));
}
/**
* App entry point.
* @param args Arguments.
*/
public static void main(String[] args) {
TestAppMain app = new TestAppMain();
app.enterEventDispatcher();
}
/**
* Main application screen.
*/
private static class AppScreen extends MainScreen
{
UiApplication _app;
/**
* Default constructor.
*/
public AppScreen(UiApplication app) {
// Note: This screen just says "Loading...", but you could
// add a loading animation.
_app = app;
LabelField title = new LabelField("App Name",
LabelField.ELLIPSIS | LabelField.USE_ALL_WIDTH);
setTitle(title);
LabelField loading = new LabelField("Loading...",
LabelField.ELLIPSIS | LabelField.USE_ALL_WIDTH);
add(loading);
// Queue up the loading process.
startLoading();
}
/**
* Create the loading thread. Make sure to invoke later as you will
* need to push a screen or show a dialog after the loading is complete, eventhough
* you are creating the thread before the app is in the event dispatcher.
*/
public void startLoading() {
Thread loadThread = new Thread() {
public void run() {
// Make sure to invokeLater to avoid problems with the event thread.
try{
// Simulate loading time
Thread.sleep(5000);
} catch(java.lang.InterruptedException e){}
// TODO - Add loading logic here.
_app.invokeLater( new Runnable() {
public void run() {
// This represents the next step after loading. This just shows
// a dialog, but you could push the applications main menu screen.
Dialog.alert("Load Complete");
}
});
}
};
loadThread.start();
}
}
}

Fostah
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1Are you sure it is correct to execute long-running task in UIApplication.invokeLater method. invokeLater executes code in the provided run method right on event dispatcher thread!!! – nixau Oct 02 '09 at 14:50
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@nixau That's a valid point. I've reworked the code to spin up a separate thread and only use invokeLater for the GUI change. Thanks – Fostah Oct 03 '09 at 15:16
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How do I modify the code if I need to add another screen after the splash instead of the dialog alert? Thanks – Bohemian Nov 05 '09 at 13:50
1
HorizontalFieldManager popHF = new HorizontalFieldManager();
popHF.add(new CustomLabelField("Pls wait..."));
final PopupScreen waitScreen = new PopupScreen(popHF);
new Thread()
{
public void run()
{
synchronized (UiApplication.getEventLock())
{
UiApplication.getUiApplication().pushScreen(waitScreen);
}
//Here Some Network Call
synchronized (UiApplication.getEventLock())
{
UiApplication.getUiApplication().popScreen(waitScreen);
}
}
}.start();

Dhiral Pandya
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