Getting lot of memory leaks in Cocos2D iphone game. I used these calls to play music and effect.
[[SimpleAudioEngine sharedEngine] preloadEffect:kSoundTap];
[[SimpleAudioEngine sharedEngine] playBackgroundMusic:kMusic_LaunchScreen] ;
[[SimpleAudioEngine sharedEngine] playEffect:kSound_GettingPowerUp] ;
Anything wrong or need to release anything? In iPad3 if I play for more time the lots of performance problems occurs...In instrument only these leaks are found. How can I solve this problem ?
Here is one other similar thread, but no accepted solution. How can I overcome this problem?